Name: Kurai arashi
Manifestation:
- Spoiler:
Hollow Mask Appearance:
- Spoiler:
Ability:
Name: Onkyō kōgeki (Acoutsic Attack)
Level: Sealed+
Types: Offensive
Effect: Using air pressure, Mugen is able to enhance and amplify any sound he makes, effectively turning it into an attack. As the pressure increases so does the sound, and because its extremely difficult to block sound, this attack is incredibly effective. With such an ability he is capable of turning a snap of his fingers into a glass shattering, foundation shaking shockwave of sound. Focusing this ability he is able to also create high pitched attacks meant to cause inner damage to an opponent. When creating the sound, Mugen cannot hear anything, even an attack by an opponent an additional weakness is that with the air pressure distorted he also cannot feel for air pressure change around him. Allowing for a better chance to get behind him for a counter attack.
Range: All
Duration/Post Usage: Any time
Preparation Posts: none
Cool Down: None
Name: Akuma-fū Cero (Demon Wind)
Level: Sealed+
Types:Offensive
Effect: Though it takes the name of a cero it isn't a complete cero as it is made more so of wind rather than reistu. Its creation is similar to a cero except that its made of reitsu enhanced wind that takes the shape of a demon skull. Its power is half that of a cero but makes up for it in wind power that creates hundreds of small cuts over an opponent. Not able to make a kills show but able to do basic damage, its visibility makes the target aware of the incoming attack, as well as the high pitched sound it makes.
Range: Long-Mid range
Duration/Post Usage: 1 post
Preparation Posts: none
Cool Down: 1 post
Name: Ripping Vortex
Level: Shikai
Types: Offensive
Effect: Mugen clentches his fist(s), gathering wind pressure in his palm and mixing it with reitsu for added attack power. When ready he is able to send a concentrated blast of air at an opponent, visibly it resembles a small focused tornado. If connecting the rapidly spinning wind and reitsu its made of tears and cuts at a target, basically shredding an opponent with wind. However, if even at a glancing strike its speed and the vortex it creates sucks an opponent with it as it passes, slowing or dragging an advancing target while doing slight blunt force damage. Requires the user not to be in combat while charging.
Range: Long-Mid Range
Duration/Post Usage: 1 post
Preparation Posts: 1 post
Cool Down: 2 post
Duration of wearing the mask depends on how many points you have
0-100 points you can wear it 2 posts with a 5 post cooldown
101-200 points you can wear it 3 posts with a 4 post cooldown
201-300 points you can wear it 4 posts with a 4 post cooldown
301-400 points you can wear it 5 posts with a 3 post cooldown
401-500 points you can wear it 6 posts with a 3 post cooldown
and so on.